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	<title>Comments on: Dragon Questing V Part III [GO]</title>
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	<description>Opinions About Anything And Everything From People Not Qualified To Make Them.</description>
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		<title>By: Dan</title>
		<link>http://nothingtothetable.com/archives/984/comment-page-1#comment-2443</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:58:30 +0000</pubDate>
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		<description>If you look at it from a strict role-playing sense, then yes, it makes no sense. You died and got revived by the goddess and just went up against him. It makes zero sense.

Then again, neither does a lot of RPG conventions and idiocy. You can take an explosive hit in FF VII, lose 9999 HP and die, but you can just Life or Phoenix Down back up, but Aeris can&#039;t be healed from a stab wound? Really? (Also, ducks can&#039;t talk)

I like the Dragon Quest series because it knows that when the player wins, the game doesn&#039;t lose. So it follows that it&#039;s not so bad that the game doesn&#039;t punish you all that much for losing. RPGs are such time-consuming affairs that having to re-earn all the experience points up to the boss again is absolutely unnecessary. It seems hypocritical of me to praise a game helping me out when I love MegaTen&#039;s brutal difficulty, but look at it this way:

I like that the MegaTen games contain some tough-as-nails battles that are hard to win. I don&#039;t like redoing HOURS of work because a lucky Hama or Mudo hit my protagonist and I didn&#039;t have a homunculus on me. It might get too easy if I were to keep all my XP and items, but it would still prevent redoing hours of work or playing extra-super-cautiously. It&#039;s a strange and difficult balancing act for me, but it probably stems from me wanting to have a difficult experience, but not at the expense of repeating hours of work that I&#039;ve already done, especially considering how much less time I have for gaming as I get older.</description>
		<content:encoded><![CDATA[<p>If you look at it from a strict role-playing sense, then yes, it makes no sense. You died and got revived by the goddess and just went up against him. It makes zero sense.</p>
<p>Then again, neither does a lot of RPG conventions and idiocy. You can take an explosive hit in FF VII, lose 9999 HP and die, but you can just Life or Phoenix Down back up, but Aeris can&#8217;t be healed from a stab wound? Really? (Also, ducks can&#8217;t talk)</p>
<p>I like the Dragon Quest series because it knows that when the player wins, the game doesn&#8217;t lose. So it follows that it&#8217;s not so bad that the game doesn&#8217;t punish you all that much for losing. RPGs are such time-consuming affairs that having to re-earn all the experience points up to the boss again is absolutely unnecessary. It seems hypocritical of me to praise a game helping me out when I love MegaTen&#8217;s brutal difficulty, but look at it this way:</p>
<p>I like that the MegaTen games contain some tough-as-nails battles that are hard to win. I don&#8217;t like redoing HOURS of work because a lucky Hama or Mudo hit my protagonist and I didn&#8217;t have a homunculus on me. It might get too easy if I were to keep all my XP and items, but it would still prevent redoing hours of work or playing extra-super-cautiously. It&#8217;s a strange and difficult balancing act for me, but it probably stems from me wanting to have a difficult experience, but not at the expense of repeating hours of work that I&#8217;ve already done, especially considering how much less time I have for gaming as I get older.</p>
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		<title>By: Eric Mesa</title>
		<link>http://nothingtothetable.com/archives/984/comment-page-1#comment-2442</link>
		<dc:creator>Eric Mesa</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:48:17 +0000</pubDate>
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		<description>Doesn&#039;t that cause problems with storyline?  You fought with this dude and lost half your gold.  So now you fight again?</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t that cause problems with storyline?  You fought with this dude and lost half your gold.  So now you fight again?</p>
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		<title>By: Dan</title>
		<link>http://nothingtothetable.com/archives/984/comment-page-1#comment-2441</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 07 Jul 2009 14:33:19 +0000</pubDate>
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		<description>At least in Dragon Quest if it turns out you&#039;re wrong you just lose half your gold. You&#039;re not sent back to the last save point and you get to keep all the experience you&#039;ve earned.</description>
		<content:encoded><![CDATA[<p>At least in Dragon Quest if it turns out you&#8217;re wrong you just lose half your gold. You&#8217;re not sent back to the last save point and you get to keep all the experience you&#8217;ve earned.</p>
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		<title>By: Eric Mesa</title>
		<link>http://nothingtothetable.com/archives/984/comment-page-1#comment-2440</link>
		<dc:creator>Eric Mesa</dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:58:59 +0000</pubDate>
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		<description>Ever since Chrono&#039;s death in Chrono Trigger - every time I&#039;ve come up against an impossible bad guy I wonder if I&#039;m supposed to die.</description>
		<content:encoded><![CDATA[<p>Ever since Chrono&#8217;s death in Chrono Trigger &#8211; every time I&#8217;ve come up against an impossible bad guy I wonder if I&#8217;m supposed to die.</p>
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