Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.
WiiWare
In a move that is still very confounding to me, Nintendo launched the WiiWare service this week with not even as much as a message in our collective Wii inboxes to tell us about the new game service. Of course, most game enthusiasts knew about it right away, but you’ve got to wonder if maybe publicizing the event a bit might have increased sales, right? Anyway, the WiiWare launch brought a bunch of games in the Xbox Live! Arcade and PSN fashion to the system including Final Fantasy Crystal Chronicles: My Life as a King.
That being the only WiiWare game I’ve downloaded so far (where’s Dr. Mario Online Rx?), it’s gonna be the only one I talk about. I’m about 75% of the way through the game, having played about 115 days of the kingdom simulator and I’d probably give it a thumbs-up to anyone who enjoys sims and enjoys the Final Fantasy universe. From the get go, understand that My Life as a King is not your typical FF game at all. You don’t actually fight monsters or control your adventurers. Instead, you build up your kingdom’s infrastructure and commission adventurers to go out and conquer the realm’s dungeons and monsters. At the end of each day you’ll receive a budget report and a report of everything that your adventurers did so that you can live the good, adventuring life vicariously. It definitely works as a game, but is a bit shallow as a sim. Then again, it’s a $15 game (with a whopping $25 in add-on DLC available) and looks quite nice on the system, albeit with a few framerate hitches. Unfortunately, you can’t preview WiiWare games, so be sure to read up on the game before you make a purchase.
MLB Power Pros 2008
So I’ve gone on and on about the new edition of MLB PP, but that’s not gonna stop me from talking about it a bit more today. IGN Wii posted about a hundred screenshots of the game in action, so we’re gonna take a look at a few.
New to this year’s edition of the MLB PP series is MyLife mode. Last year we had only the success mode, where you brought a college player through three seasons hoping to be drafted at some point. MyLife mode instead makes you a professional player as you go through his 20 year major league career. You’re not just limited to baseball, as you can see below:
See More MLB Power Pros 2008 Screenshot at IGN.com
I suppose you also have to manage your player’s moods to stay in high spirits as well as train your player to keep him fit and improving in stats and abilities.
You can even conduct interviews with sports reporters:
Season mode appears to be back with a VERY similar interface to last year’s game:
But it also seems to include a very neat “Expansion Team” mode that allows you to create two new teams to insert into the MLB lineup which seems really cool:
Success mode is back with a AA team instead of a college team. I assume the goal is still to reach the Majors while wooing the ladies among other goals.
Hopefully we’ll be able to transfer old created players from last year’s game, but if not I’ll at least get a chance to make my created Dan not suck quite so much this time.
July can’t come soon enough, I honestly cannot wait
Exams are finally over, so we can get some good ‘ol posting done again.
Unfortunately, I don’t have much prepared, so go check out the MLB standings and be in total awe over the fact that both the Marlins and Rays are leading their respective divisions.
Check out this news post at IGN!
I’m totally gonna go to NYC for this
Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.
I know it’s not technically embedded on this page, but you must go and check out this link I got from Kotaku to watch the absolute greatest Super Mario World clip you will ever see. I’m not kidding, this is a MUST WATCH.
This week’s Game Overview’s got more links than a sausage-fest:
GTA destroys sales records!
X-COM sequel announced!
and, my personal favorite:
MLB Power Pros 2008 officially announced!
Sorry for the late post, I’ve had exams delaying me.
You’re playing through an RPG. You’ve gained five levels, found some sweet equipment drops, minimized the use of your precious items, and then it happens. You come up against a behemoth of a monster. Your party is decimated, your progress lost, your controller tossed through the screen.
Does this even begin to sound familiar to anyone? It’s like modern gaming, in an effort to bring in an even broader audience, has started to dumb down our video game experience. Think back to the last four, at the very least, Final Fantasy games (not counting XI). Aside from side quest bosses who are geared to be a challenge, how often did you even find yourself remotely challenged in these games? I honestly don’t think I worried much about save points in any of these games (aside from when I was hunting the harder mobs in XII) at all. There was none of that between-save-point stress and worry that a game with any difficulty might throw at me. I just go on through the game, breezing through the fights and find myself at the final boss, sometimes taking more than one try to kill him, but, more often than not, just breezing through him too.
It’s not just RPGs either. Think back to Mario Galaxy. The only challenge in that game came from the green stars where the developers were given free range to punish players into some of the toughest, most fun challenges possible. Even The Legend of Zelda isn’t safe. The last two console installments, The Wind Waker and Twilight Princess, were among the easiest games I have ever played. Sure, their stories were epic and fun, but the bosses were jokes compared to past Zelda games. They dealt close to no heart damage, they had hyper-predictable patterns, and they were just plain not challenging. I don’t think that I’ve evolved much in skill as a gamer since about the sixth grade and I definitely remember more challenge in both Link’s Awakening and A Link to the Past when I played them (late to the game, I know).
There is hope. Mistwalker’s latest RPG for the Xbox 360, Lost Odyssey, will actually make you hope that a save point is imminent. The enemies will brutalize you if you mess up. It seems odd that I’m actually hoping for a game to punish me for screwing up or not leveling up, but I just can’t take a game that doesn’t even challenge me in the slightest. I consume games mainly for story, this is true, but I don’t want the story-telling to come so easily that I might as well be watching a movie or reading a book. It can get frustrating when a game is difficult because it’s broken or the computer cheats :cough: Mario Kart Wii :cough:, but it’s also tremendously satisfying to spend an hour bashing your head against the wall trying to defeat a boss only to finally get it down and win with just a sliver of health left.
This is why I look forward to the day when I will be able to devote more time to Persona 3: FES. The short time I spent with the game already almost beat me in a random encounter and I’m sure that an actual boss will own me several times. I fully believe that a game should punish you for making a mistake and I already know from experience that Persona will wail on me for being an idiot.
There’s certainly a market for casual games and casual gamers out there, one only needs to look to the Wii to see that fact with obvious clarity, but surely it wouldn’t be too difficult for developers to go out and actually make a game tough for players. The inclusion of difficulty levels, even with the fact that it means more work, will satisfy me. Here’s hoping that we see harder games in the future.
You’ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call ‘em two days later on Wednesday. That’s right, it’s time for Wednesday Morning Quarterback, your weekly sports round-up.
Free bowling last night at the lanes in Helen Newman. I’ll be the first guy to say that I’m not a great bowler at all. I oftentimes don’t even break 100 in my score and last night was no different. It took me a while to find my bowling groove as I threw countless gutter balls in my 81 point first game, but once I figured out the best way for me to throw the ball (cannon it down the lane to give it less time to veer), I started doing a little better, finishing off the night with 96. The highlight of the night had to be Steph’s tenth frame turkey. She’s a little better than I am…
Another little quickie, the crew at Noyes brought some Moe’s food and a mechanical bull to the outdoor basketball courts this past Monday. My sore thighs will tell you that I got on that sucker three times, with a top time of 32 seconds before being bucked off. The highlight was, without a doubt, Nolan’s bull ride where he almost fell off and held on to the bull for at least ten seconds at about a 90 degree angle to the saddle. If you want to see some great pics of the bull, check out Facebook, there are a bunch up of us.
Almost as if to keep me from looking bad in this column this week, the Marlins have regained the first place position they lost during their series against the L.A. Dodgers. Their 3-0 win against the Brew-Crew pushed them into a two-way tie for first with the Phillies who lost last night to the phenomenally good Arizona Diamondbacks. Any time that NL East guys go to play the D-Backs I cheer for the inevitable losses they will suffer, but I know that these losses will probably hit the Marlins at some point soon, which almost makes them not count. Let’s not bother with that for now though, I’m just happy to keep seeing the Marlins near the top.
The American League exploded a week ago, with an unprecedented three-way tie between the Orioles, Rays, and Red Sox. Far from being the uncompetitive, under 0.500 team they have been since their beginnings in 1998, the Tampa Bay Rays are a game up on the Yankees and 3.5 back on the Red Sox in second place in the AL East.
AL Central has a surprising first place team in the Minnesota Twins, topping both the White Sox and Indians. The good ‘ol Tigers are still 3.5 games back, but are actually approaching the 0.500 no thanks to their abysmal April. AL West has the Angels on top with the Athletics right behind, light years ahead of the Rangers and Mariners who are both a pathetic 7.5 games back.
The National League is looking a bit more like what you’d expect it to look like (aside from the Fish tied for first in NL East) with the Diamondbacks a whole three games up on the Dodgers in NL West and the Cardinals 2.5 above the Cubbies in NL Central.
My standings predictions based on my limited baseball knowledge:
- The Cards and Cubs will keep competing for top in NL Central with only moderate competition from the Brewers - The NL East will stay in a state of flux, at least until the All-Star break. If the Marlins are still holding strong even halfway through the season (Anibal Sanchez will be back!), it could stay tight until the Fall - AL East will proceed in a more predictable fashion. Even under different management, the Yankees won’t be content in third for too much longer and the Red Sox will remain as dominant as they typically are. Tampa Bay and Baltimore will have to work their butts off to fight for second, unless the Red Sox and Yankees knock each other down the standings. Of course, this is what happened to the O’s and Rays when they were tied for first. The Rays are very hot though, I’d put my money on them over the Orioles at least until the All-Star break. - AL Central has the potential to be the most exciting division of them all. The Tigers have finally found their game, the White Sox will put up a good fight, Cleveland will continue to be a strong team this year, and the Royals are under new, stronger management. The worst standings in the division (Tigers) are only 3.5 games back. This will make for an interesting year for AL Central fans unless one of the teams awakens into a dominant force and starts to control the division. - AL West has all but been decided. The Angels and A’s will battle it out, but the A’s haven’t been a post-season team in God knows how long. No matter how well their season finishes, they just always collapse in October. Still, it’s definitely an impressive team. Hope that the Mariners and Rangers put something together, for Christ’s sake, or this will be the most boring division in baseball… - The Diamondbacks will continue to be the best team in baseball for the foreseeable future. NL West is theirs to rule over as they see fit. San Francisco’s team is garbage with a weak offense and bad pitching :cough: Barry Zito :cough:, San Diego’s not gonna put up a fight, and the Rockies were a flash in the pan last post-season. The Dodgers are the only competition for the D-Backs, making this truly a one-sided division.
EDIT: I just wanted to add in that Micah Owning’s (a Diamondback and starting pitcher against the Phillies tonight) pinch hit home run last Wednesday was pretty sweet. Before you say “big deal,” remember one thing: Micah Owning is a PITCHER. There are even rumblings of including him in this year’s Home Run Derby
It was back in 2002 that Spider-Man paved the way for the new wave of comic book movies and, aside from a few Marvel mistakes (Hulk, Daredevil, Ghostrider), the genre has been continually evolving and, surprisingly, getting better. This past Friday saw the release of Iron Man, starring Robert Downey Jr., and I’m happy to say that it easily falls within the top five best comic book movies I’ve ever seen.
For those unfamiliar with the character, Iron Man is the superhero alter ego of military contractor billionaire Tony Stark. I say superhero, but really Iron Man is a guy in a suit, not a true superhero (as in a dude with superpowers). In the movie, Tony Stark is kidnapped by a terrorist group seeking to use his technical knowledge to create weapons for them. Instead of creating the missile they want, he creates a very rough version of the Iron Man suit and escapes, prompting him to start a life as Iron Man.
It’s almost a shame that these comic book movies have to spend time introducing the origins of the characters. While Tony Stark segments are all really awesome and funny, we’re treated to a lot less Iron Man action than one would expect. Instead we see plenty of the prototyping and creation process with only a little bit of fighting all the way at the end. I suppose this is the difference between a great comic book movie, like Iron Man, and a masterpiece of a comic book movie, like Batman Begins. If you’re honestly looking to watch Iron Man to see a balls-to-the-wall action movie, you will be disappointed. I think it works really well for the movie though, since Robert Downey Jr.’s performance is unparalleled as he plays that role he does oh so well (see Kiss Kiss Bang Bang) and his chemistry with Gwyneth Paltrow as Pepper Potts and Terrence Howard as Jim Rhodes steal the show from the hero itself. To give you an idea of how awesome he is, Downey Jr. even acts beautifully when onscreen with robots
Downsides: The enemies of the movie are pretty weak, but it’s an origin story, so I suppose I can forgive that. Tony Stark’s goatee also looks really stupid. Other than that, a great comic movie that will not disappoint anyone who even only kind of enjoys this sort of thing.
My recommendation: See it.
There once was a man named Bertold Who drank beer when the weather grew cold As he reached for his cup… “NEEEEVER GONNA GIVE YOU UP!!!” Oh, snap! You just got limerickrolled!
My two favorite rickrolls. Enjoy!
SPOILER ALERT: This review may cover plot points that will spoil MGS3.
“Whoever wins, the battle does not end. The loser is set free from the battlefield, while the winner must remain there. And the survivor will live out his life as the warrior until the day he dies.”
-Big Boss to Solid Snake
The Story
Metal Gear’s story completely revolves around the subjects of loyalty and betrayal. From the absolute first game for the MGX all the way to Metal Gear Solid 3 Snake is always manipulated and even betrayed by the very people he has put his trust in. MGS 3 explores what is probably not the first betrayal in the MG canon, but the first important one. Kojima hops into his way-back machine to take us to 1964, the height of the Cold War. Our protagonist, the man who started it all, the man who will become Big Boss, the man who is the genetic father to Solid, Liquid, and Solidus, and the man who first takes the codename (Naked) Snake. It turns out that the Cuban Missile Crisis was not really averted at all by removing missiles from Turkey. No, it was a direct result of the US returning a valuable weapon’s scientist to the USSR. Well guess what, the US wants Sokolov back and so begins the Virtuous Mission.
Naked Snake is air dropped into the heart of the Soviet jungle and instructed to keep a low profile as he recovers Sokolov. On his support squad are Major Zero, the movie-loving Para-Medic, and last, we have Snake’s mentor, The Boss. If you’ve been reading this review at all, you can probably guess what happens to Snake as he begins his escape from Russia with Sokolov. The Boss betrays Snake, her team, the Cobra Unit, abducts Sokolov, and Snake is hurled off a bridge with a broken arm by The Boss where he is eventually recovered by US forces and taken home.
On their way out, the main antagonist, Colonel Volgin, nukes the former research facility that Sokolov was working at using missiles The Boss gave him as goodwill gifts, steals the Shagohad super weapon, and flees with Sokolov, the Cobra Unit, and Ocelot. Snake is debriefed by Major Zero a week later. Both Snake and the Major are in danger of being executed for treason. Khrushchev is not happy about the nuke going off and the US government does not believe that Snake was not involved with the defection of The Boss, his former mentor. Major Zero, Snake, and Para-Medic have one last chance: Snake must infiltrate Soviet Russia yet again, rescue Sokolov, destroy the Shagohad, kill Colonel Volgin, and, to prove his loyalty, kill The Boss. Because The Boss leads the elite Cobra Unit, the mission is given the name Snake Eater and the main game begins.
In many ways, this story is truly the masterpiece of MGS to date. Big Boss was a character born out of the 8-bit days, so his personality and his motivations seem very one-dimensional to anyone who remembers Metal Gear. Naked Snake’s (the future Big Boss) betrayal at the hands of The Boss is absolutely meant to parallel Solid Snakes betrayal at the hands of Big Boss and shows the unfortunate and inevitable chain of events that plagues every protagonist of Metal Gear games. Naked, Solid, even Raiden have all had to murder their mentors and masters as a final test to prove their worth. The final battle between Snake and The Boss gave me chills, I could not believe how well-acted and well-put together it was. MGS3′s ending is also amazing. You honestly have no soul if the end of this game, from at least the fight with The Boss onwards does not touch you in some way.
“I raised you. I loved you. I’ve given you weapons, taught you techniques, endowed you with knowledge. There is nothing more for me to give you. All that’s left for you to take is my life, by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny… The one who survives will inherit the title of Boss. And the one who inherits the title of Boss will face an existence of endless battle.”
-The Boss to Naked Snake
Gameplay
If you thought MGS2 had its gameplay down to a science, wait until you boot up Metal Gear Solid 3. The camera, I think, should be the first things we talk about. MGS and MGS2 featured fixed cameras that restricted your view to preset, dynamic camera angles (less dymanic, more static in MGS) that oftentimes concealed guards, but was assisted by the super-accurate radar, complete with vision cones. Well Metal Gear Solid 3 takes place in 1964. There are no nanomachines or soliton radars to show you where all the enemies are. You have sonar and a motion detector. One makes an audible beep, the other is only useful when enemies are moving. Both can also pick up wildlife. If you haven’t yet figured this out, MGS3 takes out a large degree of the guard stupidity where you would be able to tell exactly how far a guard could see based on his vision cone. It’s another added bit of realism that is quite difficult to get used to at first, but eventually really adds to the game as it starts to feel like less of a game.
On the topic of realism…Snake now has a stamina bar that determines how well he can aim, how long he can hang, and will, I believe, begin to drain his life bar if fully depleted. Stamina is recovered by eating the food scattered throughout the jungle, from snakes to frogs to mushrooms to flying squirrels and more. These animals can be shot dead (or knifed dead, exploded dead, punched dead, etc.) and stored in that way or tranquilized and stored in cages to keep fresh or even use as weapons (ie: throwing a poisonous snake at a guard to freak him out and/or poison him) Food can spoil and actually give Snake indigestion, which brings us to our next point. Snake’s health bar can be artificially depleted through injury. Bullet wounds, cuts and gashes, broken bones, poisonous animals, leeches, and indigestion can all afflict Snake and he must either repair his maladies in the CURE menu or you can also just save and quit and let time do the healing for you.
Even more controversial than the stamina meter is the camouflage system. At any given moment in time, Snake has a percentage bar in the top right corner telling the player how well Snake is blending in with his surroundings. High camo ratings means the enemy cannot see you, even if you are on the floor right in front of him. Of course, if he runs right up next to you and you’re not 100% camo-ed (which is impossible with included camo) you will be spotted. It doesn’t sound all that bad at first pass, but since camo options are handled in the pause menu, it amounts to a whole lot of pausing and unpausing just to swap face paints or camo suits. The new system does help add to the realism and make for smarter guards, but your willingness to suspend disbelief can be tested when, like I said, a guard is standing right next to you, but your forest colored pants are preventing him from seeing you.
The same basic weapons and accessories/items are included, but with a 1960s twist. There are no laser sights and there is no C4, but you get dynamite instead. Included is a new “Backpack” system, where Snake can only hold eight items and eight weapons accessible from the in-game menu, each with individual weights. The more weight he’s carrying at a given moment, the faster his stamina depletes. Items and weapons are swapped using an option in the pause menu.
Snake also still has the option to go through the entire game without specifically killing one human being through his own actions (mostly). As you all know, this is one of my favorite features of the Metal Gear series and it actually made me start GTA IV this week wondering if I could get by without killing anyone (you can’t).
One last word on the setting. MGS has typically had Snake infiltrating modern facilities and bases, not traipsing through the jungle, which I feel is a bit weaker of a locale. Hiding in the grass is cool and all, but I just love sneaking through futuristic settings instead of through the jungle, where I get bit by leeches and have to burn them off with a cigar. MGS4 should include a nice mix of both the more open jungle environments and the typical closed MGS locations, which should be a nice change of pace.
“Liquid and Solid hunted down Big Boss, trying to sever the tie that bound them to him. Unless you kill me and face your past, Jack, you will never escape. You’ll stay in the endless loop — your own double helix.”
-Solidus Snake to Raiden
Graphics
As mentioned before, MGS3 instead deals with a jungle setting, which means that we get a nice green, damp, jungle-y look. The color is a bit washed out on my PS3, but I’m wiling to forget that. The character models all look superb and only showed their last-gen limitations sparingly. This is one of the best looking games on the PS2 though, it’s not to be missed.
“You’re a soldier! Finish your mission! Prove your loyalty!”
Sound
Jungle sounds! Birds, frogs, snakes, etc. They all sound about right. The strength of MGS3 lies in its superb soundtrack. If you ever go to my last.fm page, you may have noticed that I very recently received about six CDs worth of Metal Gear Solid soundtracks, which I am loving to death. The music in this game continually wows me as I listen to it.
The voice acting in this game continues to hold up to the high levels of quality one would expect. Snake, still voiced by David Hayter, is still the man and his team is still funny, if not just a wee bit less interesting this time around. There are still funny moments though:
“Sigint: Uh, Snake… What are you doing?
Snake: I’m in a box.
Sigint: A cardboard box? Why are you…?
Snake: I dunno. I was just looking at it and I suddenly got this urge to get inside. No, not just an urge – more than that. It was my destiny to be here; in the box.
Sigint: Destiny…?
Snake: Yeah. And then when I put it on, I suddenly got this feeling of inner peace. I can’t put it into words. I feel… safe. Like this is where I was meant to be. Like I’d found the key to true happiness.
Sigint: …
Snake: Does any of that make sense?
Sigint: Not even a little.
Snake: You should come inside the box… Then you’ll know what I mean.
Sigint: Man, I don’t wanna know what you mean! Between you and Para-Medic, is everyone but me that is hooked up with the Major strange!?
Snake: …
Sigint: Yeah, well, anyway, I suppose even that dumbass box might make a decent disguise if you wear it inside a building.”
Overall
I’m still absolutely in love with the Metal Gear Solid series, even after three games. The characteristic humor is still there (when you die you get a message that fades into “Time Paradox.” this message can also be prompted by killing Ocelot, a character in the later (chronologically) MGS games), the gameplay is still 100% superb, and the stories all get better with each game. I’m starting to approach a bit of a bittersweet point with MGS4, since I’ve heard it’s the pinnacle of the series, but I don’t want it all to end. Should you play Metal Gear Solid 3? Absolutely.
“There’s only room for one Boss… and one Snake…”