Just got home from the Capitals vs. Red Wings game down at the Verizon Center. It was my first time down there, so here are some impressions:
-I really hate DC’s Chinatown. It’s the most Americanized Chinatown I’ve ever seen and it’s an absolutely terrible venue for ice hockey/basketball. There’s just no character to it. It’s too corporate! -The Verizon Center is pretty mediocre. Not a lot of character because it’s shared between the Caps and Wizards, but it filled up nicely. -The Caps came out in the first period looking pretty sluggish, but they picked it up a bit in the second and third to come back from deficits and eventually pull ahead. -No beer once the third period starts?! Really?! -I miss Cornell ice hockey…
In keeping with the musical theme of the week, I’d also like to say a few words about music at sporting events. Your mileage may vary, but I’m putting all my support behind ice hockey as the best sport for music. Baseball keeps it way safe with classic tunes that are family friendly, basketball plays hip hop, R&B, and rap, and football, well I don’t really know what they play, but I bet it’s a mix between baseball and basketball. Ice hockey wins because they get to play a lot of alternative and classic rock. Great stuff.
Sorry for the brief update, but that’s what I’ve got today! It’s not baseball season, so be glad I’ve got anything to say about sports.
EDIT: Proofing errors corrected.
Should be a musical week here at IBNttT and I think I’m gonna start it off with my impressions on OK Go and Vampire Weekend’s new offerings, Of the Blue Colour of the Sky and Contra, respectively.
OK Go – This Too Shall Pass from OK Go on Vimeo.
It’s been ~5 years since OK Go released one of my favorite albums, Oh No, and started to find some mainstream success thanks to the music video for “Here It Goes Again”. A lot can change in five years for a band so I was curious as to how it would turn out (and sound), especially since I’d heard it was a result of them touring for so long they hardly felt like themselves. Sonic shifts can be completely disastrous or they can turn out like OtBCotS and turn out pretty well.
The sound shift comes in the form of an almost 80s funk-synth sound a la Prince, complete with Prince-like yelps and screams. If you’re like me, your first worry should be, “Can Damian Kulash actually hit those notes and sound appropriate for this style?” I’d say that the experiment was mostly a success, with his wailing only taking center stage during the song “Skyscrapers” where it’s used to both great effect and only one mildly annoying overdone part. Beyond that, the synth-y sound is actually pretty great and I’m positive that OK Go will only grow from this experimentation.
My main gripe with the album comes with the back third, which seems like a lot (and it is!). I understand why artists like to slow down the beat and bring us down slowly for the tail end of the album, but, of the last four songs, only the final song, “In the Glass” does anything for me while the other three just don’t fit in thematically. That said, the first two thirds of the album is absolutely fantastic. I’d say my favorite tracks are the first six, so just about half. Not perfect, but not bad either. The bass and drum work are especially worth noting, specifically in “Skyscrapers” and “White Knuckles”, but they’re great throughout the entire album.
If you’re a real fan of the sound OK Go had for their first two albums, I’d give the album a listen before you buy to make sure you’re not getting any unwelcome surprises. For everyone else, if you like your music with a little funk sometimes, it’s worth picking up.
Contra
I’m a little late to the Vampire Weekend party since I’d only heard of them a few days before both of the album came out. When I did some background checking to see what their first album sounded like, I was shocked, since Contra sounds almost nothing like their prior work. That’s not a bad thing, especially since I’m fond of just about every track on the disc, but I have to wonder what old fans might think of the shift to a more tropical, almost reggae-ish sound. Wikipedia calls it “worldbeat”, if that helps any. Anyway, the album definitely sounds Caribbean and tropical, which is definitely welcome during these cold winter months.
Ezra Koenig’s voice does a great job covering this varied sound and much acclaim needs to go to the rest of his band, Rostam Batmanglij, Chris Tomson, and Chris Baio, for coming up with a wholly natural-sounding, almost ethnic album created by a bunch of kids from Brooklyn. I’d be hard pressed to select a single track as the standout so I’ll just say that my favorites are “Run”, “Diplomat’s Son”, “California English”, and “Horchata”. The entire album is available to be listened to on their website, so check them out. Given how different this album is from their first and how good it is, I’m really excited to see what Vampire Weekend does next. This is a band worth keeping an eye on.
Ok, one of these is fairly normal and the other is completely random and…strange. I think you’ll be able to figure out which is which.
This first one is (lyrically) NSFW. Don’t blast it anywhere that language is an issue.
Like Phoenix and Apollo, I was slacking off last night playing Apollo Justice...
I slacked off hardcore this week, so I don’t really have any real news stories prepared for you this week, but I did have tons of fun last night playing Apollo Justice: Ace Attorney. I’ve finally resolved to finish the game’s final case after a hiatus that lasted nearly a year. A new game has been announced by Capcom, but no details have been announced yet. Personally, I can’t wait to find out what happens to Phoenix and Apollo.
Stats!
As requested, here’s an updated look at my weapon stats.
Some improvements, some changes based on playing differently.
Based on the things I said I wanted to improve on, here’s how I did.
-Zoey is now at 52%. Playing versus with my friends who insist on random kept this number from rising too far. -My revive:revived ratio dropped to about 0.3. Not too bad an improvement from 0.5 -Finales improved went up to 15.12%, which is +2% or so. When you play a lot of versus, this number doesn’t rise too high. -Average damage to teammate is still 49. Still higher than I’d like -I’ve shot the shotgun a LOT more. I blame Survival mode and having to actually use a more versatile gun in versus mode -My headshots with the hunting rifle actually dropped to 4%. Since it doesn’t matter where you hit with it, I really don’t care. -50-50 versus record -Still not a lot of rocks thrown as the tank -100% Golds on Survival =]
I’ll analyze my L4D2 stats soon.
False Advertising
While running errands the other day I saw a girl wearing a blue pair of sweatpants that had the word “Pink” in large white print on the back. It got me thinking about the discrepancies between who we are and who we tell people we are. I can honestly say that I’ve never met a girl in a bar and opened by saying that I play approximately 20 hours of video games a week or that I run this blog. Instead I’d be far more likely to mention the movies that I like, the music I listen to, or the fact that I love baseball. It’s not really a lie, I’m not proclaiming to be pink when I’m clearly blue, but it’s not being totally honest with myself or the things that I spend most of my days doing.
It comes naturally from experience, since almost every girl I’ve ever dated or been interested in just doesn’t care much about the things that I do, which does call into question whether or not they’re suitable for me. I mean, is it really fair that she wants me to listen to the convoluted soap opera going on between her and her friends or that she wants me to take a real interest in her major or profession, but when I even start to talk about engineering, my job, or a video game I’m met with blank stares or a plain “I don’t care”? I’ve got a friend who tells me that she honestly cannot stand to listen to the things that her significant other talks about. Other girls have actually complimented me because I don’t subject them to the same boring conversations that their boyfriends or husbands would subject them to. Is this even healthy?
To a certain degree I think it’s healthy to have these partitions in place. That old stereotype about men talking about football while the women talk about shopping does play out plenty of times in groups that I’ve been a part of and nobody really worries about that. Men and women simply have different interests and tastes, but that’s not quite what I’m talking about here. I feel sometimes that even if the guys were to talk about video games they’d be way more likely to talk about Halo, Call of Duty, or Madden. Thing is, even if I did play those games, I’d still feel reluctant to talk with them about the topic because I have considerably more hardcore knowledge on the subject.
There’s nothing wrong with being familiar with a player’s career and having intimate knowledge of a team’s history. You’d be hard pressed to find someone who didn’t find it a little strange that you know Derek Jeter’s batting average for every year he’s been in the majors. I guess it’s a question of intensity. When something that you enjoy ceases to be that and becomes something that defines you, people start to frame their viewpoint about you in a different way. If I were to let my love of videogames or comic books or (back in the day) anime define me, I would always find myself pigeonholed into a certain group. Part of my high school life was spent hanging out with people who let these fringe pursuits completely define them and I found myself unhappy with the restrictive social group I found myself a part of. It turned into an us vs. them thing. They were busy loving football and being tools while we were technically ostracized just for liking things that weren’t in the mainstream.
That’s just not how I operate. When the opportunity came up to associate with and hang out around the Diversity Programs folks at Cornell, I opted not to. It’s not that there’s anything wrong with diversity groups or minority clubs, but it always seemed, to me, that these groups that hung out with each other based on unimportant qualities like ethnicity tended to be very insular and, to quote kindergarten, “not play well with others.” I guess the question I’m trying to ask is: does choosing not to let the things that define my personal life define me mean that I’m lying to the world?
I’d like to think it doesn’t and that I’m more versatile this way. By not forcing myself to hang out exclusively with like-minded individuals, I’m able to broaden my horizons and learn about way more topics than I’d otherwise be able to. Plus, I have got friends who are just as passionate about the things I privately am too, so it’s not like I’m not able to talk about the things I love (except baseball…the only person I know who is as passionate about baseball is kind of a tool). The only downside that I can see is that I end up with friend groups who are polar opposites to each other and who might not get along, but integrating friend groups isn’t really necessary for a healthy, happy life anyway.
Since this post is more emo than what I typically allow on this site, let me close by saying that my research has determined that Pink is a label of clothing by Victoria’s Secret.
Relevant and necessary graphical explanation or desperate traffic-grab?
Can you figure out which picture was taken was before he started taking steroids?
To absolutely nobody’s surprise, Mark McGwire admitted on Monday that he used steroids back when he played in the ’90s. Regular readers of this blog already know how I feel about the Steroid Era in baseball, so I won’t bore you with my indignation and anger, but it’s a real shame that we’re seeing yet another big player admit to cheating the system.
I’m going to keep this brief: the Hall of Fame voters need to think and decide to do one of two things.
1. Not elect anyone from the steroid era (or, if they want to be softer, anyone who has steroid suspicions, but that’s hazier)
2. Take a firm, formal stance on how they feel about actively cheating the system and adopt an asterisk policy for confirmed users to mark that their records are not all natural.
Those are the two best ideas I’ve got on the matter.
Wallpaper courtesy Pet-Shop on DeviantArt
Ruminations on video games as an art form – this could very well become a Mother 3 review. There will be spoilers here. Seriously, don’t read it if you want to play Mother 3 and not have the plot spoiled.
There’s a trite comparison that floats around the internet almost every month that always gets my eyes rolling. Inevitably, someone will call such-and-such the Citizen Kane of video games or ask what the Citizen Kane is or claim that the medium is immature because we’ve yet to hit our Citizen Kane. It’s exhausting and, quite frankly, futile and stupid. To begin with, Citizen Kane opened with good reviews and was generally well-received, but it didn’t start to gain notoriety for ten years. It didn’t even make #1 on a top movies list until twenty years had passed. When the Citizen Kane of gaming hits (god I hate that phrase), we probably won’t know it for quite some time. The more important point is that movies and games are apples and oranges.
The day that we stop worrying about whether books or movies are better than games at expressing a particular artist’s point of view is probably the day that we’ll realize that we’ve already got fine examples of games that are reflections of authorial control already. Brütal Legend was not a great game, but Tim Schafer’s hands are clearly evident all over it. Anyone who’s ever played one of Fumito Ueda’s games knows precisely how a game can effectively be used to bring out your emotions through simple mechanics. Goichi Suda (AKA Suda 51) has been making games that show clear, artistic direction through his use of bizarre symbols and incomprehensible plots for years. My point is, we’ve been here for a while.
You may have heard of Shigesato Itoi, but chances are, you have no clue that he’s one of the most famous and respected men in Japan to such a degree that his dog was probably the most recognizable animal in the entire country for a few years. In America, we know him as a video game designer, specifically the man behind Earthbound, but not much else. Interestingly enough, Itoi is actually more famous for being an essayist, interviewer, and slogan generator than his work for Nintendo. His association with Hayao Miyazaki is well known enough that he’s famous for the Kiki’s Delivery Service slogan (“Ochikondari mo shita kedo, watashi wa genki desu” — “I was a little depressed for a bit; I’m okay now”) and he even voiced Mei’s father in My Neighbor Totoro (a role that went to Phil Hartman (rest in peace) when the movie was dubbed in English).
In his younger days, Itoi found himself sick and unable to do much but play Nintendo as he recovered. It was in this state that he discovered Dragon Quest, which set the wheels turning in his head. This experience was the impetus behind the Mother series and led to Itoi’s long, fruitful relationship with Nintendo. In case you were wondering (protip: you probably weren’t), Shigesato Itoi is the guy who came up with the name for the Game Boy. True fact.
It’s not surprising to me that most of the names I’ve mentioned were not always video game designers. The most bizarre of the bunch, Suda, was an undertaker before he tried his luck in the video game industry while Ueda was an artist and the aforementioned Itoi was a…well there’s no easy word to describe someone like Itoi. He was (and is) a cultural personality.
“If you immerse yourself too single-mindedly in your chosen art form, whether it’s video games, movies, comics or whatever,” he continues, “your work can easily become just a reflection of what others are doing in that field, rather than breaking new ground.” -Jordan Mechner
“If you immerse yourself too single-mindedly in your chosen art form, whether it’s video games, movies, comics or whatever,” he continues, “your work can easily become just a reflection of what others are doing in that field, rather than breaking new ground.”
-Jordan Mechner
Now, Schafer is, himself, a product of the industry, having held no other jobs, but he’s the exception, a true creative mind that is not crippled by his feedback loop of doom. Monkey Island, Day of the Tentacle, Psychonauts, and Brütal Legend could not be more different from each other, but just think of how rare this is. For every Schafer or Ken Levine out there trying to bring new influences into the industry, there are tons of Star Wars- and Lord of the Rings-inspired games produced each year retreading on the same, tired stories game in and game out. How many World War II games do we really need?
In 1989 Shigesato Itoi looked at the video game industry and said “How many sword and sorcery RPGs do we really need?” 2009 just passed us by and I’d say we’re still mostly mired in these medieval locales in 95% of all RPGs. Mother, Itoi’s freshman attempt at a video game, was set in “modern day” America. Earthbound (Mother 2) wasn’t exactly breaking with Itoi’s norm by being set in America yet again (in 1994), but it’s still a light among the sameness that pervaded the industry. Mother 3 is ambiguous about its timeline, but it feels like a scaled back modern day. In any case, like in the other games of the series, the weapons aren’t swords and bows, but sticks, yo-yos, and baseball bats. It’s really only a cosmetic and tonal shift, but it makes all the difference.
That’s exactly what makes Shigesato Itoi so great as a game designer. Perhaps it’s his outside status or maybe it’s just his brilliance, but Itoi understands video games to a scary degree for a man who only undertook them on a whim. I applaud him most for understanding that a game is an interactive piece of art and reflecting that with his systems. To wit, every Mother game revolves around music. The first game had the character searching for the Eight Melodies while the second repeated that idea with Eight Sanctuaries (each with a musical theme associated with it). Earthbound’s instruction manual (in Japanese) contained a little song that Itoi wrote for the player to sing as the main melody played on the overworld. Every line of text in the Mother series is written in kana (katakana or hiragana), so that the person has to vocalize Itoi’s often lyrical writing style. Mother 3′s focus on musical themes and leifmotifs (from the Masked Man to the Magypsies) is also emphasized through every character’s attacks in the battle system.
From Lucas to Salsa the Monkey, every character has a musical instrument associated with his attacks. So does every enemy. Each enemy also has a musical theme that plays in the background. Once you attack, you can continue to press the ‘A’ button to extend your combo to 16 hits if you can keep time with the (sometimes fiendishly difficult) beat. Just like that, something Itoi has always wanted the player to do (become musically involved with his world) becomes integrated into the activity the player does most in the game, battling.
Itoi also loves to toy with player perception to a hilarious degree. In an early sequence in the first chapter of the game, Flint becomes covered with soot after saving a friend’s kid from a fire. Why? Because that’s what would happen if you were running around in a fire. As he makes his way back out of the woods, you can bet that every person you talk to will question why you are covered from head to toe in black soot. Even better, if you hop into a hot spring to recover, the soot will wash off of your character from the neck down, since the Mother 3 hot spring animation always leaves the head exposed. It’s not until much later when it starts to rain that the soot washes off Flint’s face, this time to emphasize that we’re not joking around anymore, Flint’s family was still missing after the fire and they were almost certainly in danger.
An even more brilliant sequence comes much later in the game when the player is washed upon a tropical island with 1 HP and no equipment. The only way to progress through the jungle without dying is to eat one of the psychotropic mushrooms growing on the island. A bizarre sequence of events follows as you make your way to the next Magypsy with your perceptions completely torn asunder. Replicas of your family and friends attack you, which isn’t that unique for an RPG, but the way the narrative is presented and the visuals are warped, it becomes seriously unsettling. The one moment of calm comes when you arrive at another hot spring and recover, only to continue back into the horrors of the jungle.
Once you get to the Magypsy’s house, you’re constantly bombarded with insults about how bad you smell. It makes no sense though, because the player has done nothing different that would cause such a foul smell. Still, when your perception is returned to normal, there is a visible stench rising from Lucas and his compatriots. A quick dip in the bath follows and you’re no longer “smelly”, but, as a curious player, I wondered what had happened in the first place. Instead of continuing forward, I dove right back into the jungle to get to the bottom of it. halfway through, I was feeling a bit fatigued, so I popped on over to the hot springs and it all made sense. In my hallucinogenic state, I was unable to recognize that the pond I dove into for recovery was a festering, toxic-looking garbage dump of a pond. Off to the side, where no conceivable player would ever go, was a door into the real hot spring.
I couldn’t believe that some players would never find out the mystery behind why they were so smelly. Returning to that hot spring is hardly mandatory. Maybe that’s why it felt so amazing to see these little narrative games played with my perception of what was going on in the Mother 3 world at the time. It’s also interesting to look at from a player trust perspective, because when I saw that disgusting pond, rendered in all its GBA, low-fi glory, I felt nauseous and I know it was partly due to a feeling of betrayal. I have a feeling that this was exactly how Itoi wanted me to feel at that point.
Shigesato Itoi admits that the original draft for Mother 3 was way darker than it already is. It was written shortly after his divorce was finalized, which I think has a lot to do with the emotional betrayals of even the finalized version of this game. However this game was very nearly vaporware that was never released. Its development started for the SNES in 1994, but was quickly shifted to the N64 and the ill-fated 64DD not long after. Anyone familiar with the 64DD peripheral knows that this was going to prove troublesome for Itoi and his team. The game was even canceled at one point, but it was eventually decided to put it on the Gameboy Advance and announced around the re-release of Mother 1 + 2, no doubt to help drum up sales.
No one but the team knows just how dark the original narrative was, but Itoi claims that the story that eventually made it to print was the result of him finally becoming a good person. It boggles the mind to realize that it could have been any more dramatic, especially for a game that looks as friendly and cute as this one. In fact, this is the reason why Nintendo of America claims it will not localize the game. They claim the narrative is too mature and depressing for the way it looks and, really, the tone and the subject matter are alternatively irrelevant and deathly serious, so I kind of get what they mean. At one point you have a guy telling Flint that he’s got good news and bad news. The good news is something irrelevant and stupid while the bad news is that Flint’s wife, Hinawa, is dead. What follows is a scene that is so emotionally gripping that my little brother was affected even without hearing the music and sound associated with the scene. Flint completely flips out and starts beating on the guy who gave him bad news and even starts lashing out at the townspeople who are trying to calm him down. He is knocked out by a friend and put in a jail cell that has never before been used in the town’s existence.
It’s this weird juxtaposition of the inane and the deathly serious that creates the dissonant feelings I mentioned before with the hot tub scene and makes the player feel uneasy about what’s going on. When Hinawa’s father, Alec, is trying to tell stupid jokes to help Flint not be so tense about the certain danger his son is in. I wanted to tell him to shut up and let him focus, but I could also see that Flint was obsessing to a dangerous degree and that Alec was right in trying to calm him down. You also have the lighthearted love story of Salsa and Samba being ruined by the brutal and sadistic torturer Yokuba (Fassad in the fan-translation). It’s like Itoi is trying to say that the world is a screwed up place, but you can’t let it get you down.
I’ll tell you right here, I’m a huge sucker for any story about brothers. Later on in the game, it becomes fairly obvious that Mother 3 starts to center around the struggle of twin brothers Lucas and Claus as they attempt to collect more plot coupons than the other. The game series is called Mother for a reason and this one in particular focuses on the differences between each of Hinawa’s boys and how they came to deal with her untimely death. While Lucas comes out of his shell and becomes a healthier, more assertive and confident boy despite his absentee father, Claus foolishly rushes out for vengeance and finds himself enslaved by the Pig Army in its quest to end the world. The climactic final battle reunites the family once again, but the reunion is bittersweet. Claus has almost killed Flint and Lucas must face him alone to the death, even though he’s yet to realize that the Masked Man is his brother. Once the mask is knocked off and Lucas is staring into his own face (they are twins after all), the battle becomes a masterpiece. Selecting attack will cause Lucas to intentionally pull his punches or miss his attacks completely. Sometimes he’ll even refuse to comply. Claus, having lost most of his humanity, will continue to attack until Hinawa begins pleading for him to stop. Eventually, Claus comes to his senses and realizes that Lucas is his brother and that he is no longer anything close to himself. At that point, Claus commits suicide in a peculiar way. It becomes apparent that the Courage Badge that Flint gave to Lucas (via a Mr. Saturn in another example of absentee parenting) is actually a Franklin Badge, an item that repels lightning in the Mother world.
The heartbreaking thing about this whole sequence is that there’s nothing the player can do once Claus decides that he must kill himself to save the world. Lucas may not be physically (or psychically) killing his brother, but there’s nothing he can do but watch his brother kill himself using an item that he is holding. When it’s all over and Claus is dying in Lucas’ arms with Flint nearby and Hinawa’s ghost above them, the reunion is finally completed and the family is happy for a brief second before both Claus and Hinawa depart the world leaving Lucas to pull the last plot coupon. The world literally ends and it all fades to black. Everyone (who was alive before) is still alive in the finale, but the world is darkness and it’s not made clear what the true outcome of the whole battle was. We do know that the world is safe and everyone makes it, but not much else beyond that, it’s left to the player to decide, I guess.
If you want to really see a strangely tragic, chilling ending for a character, consider the fate of Porky, the antagonist in the game. The conflict in this game is motivated by his desire to see the world end. Porky’s mind was so warped by Giygas in Earthbound that he has remained in a permanent immature, childlike state even though he is now hundreds of years old. His influence corrupts and nearly destroys everything about the idyllic and peaceful Tazmily village and he is the one responsible for sapping Claus of all of his humanity. In his final encounter with Lucas, when it becomes apparent that he will not win the battle, he encases himself in the Absolutely Safe Machine, a capsule that renders him absolutely safe from all attacks both interior and exterior. Because it was just a prototype, there was no way to escape it, meaning that the ageless Porky can never die, but he can never leave the capsule nor can he communicate with anyone on the outside. For someone like Porky, an agent of entropy like the Joker in The Dark Knight, this is truly an ending worse than death. When all is dead and gone, when the universe dies of heat death, when existence is nothingness, Porky will still exist, alone in that capsule. It gives me chills just to think about it.
There’s so much about this game that just doesn’t quite add up and leaves the player feeling strange about the relationships they are seeing. Duster, the limping thief, is very clearly verbally and probably physically abused by his father, Wess, yet they seem to be a team and there does seem to be some love there. It’s unsettling on all levels because Itoi wants to take the player from comfortable and happy to uneasy and sad throughout the whole game.
Games like this, they make me appreciate things, like my family and my life, and think about things, like the nature of society and happiness. I’m being simplistic here, but my point is this, what is art? Wikipedia calls it, “…the process or product of deliberately arranging elements in a way that appeals to the senses or emotions.”
So I say yet again, why are we questioning whether or not video games are art? Wake up and smell the sunflowers.
JACKFACE!
If you fully intend to catch up on Lost, do not watch this video! It has spoilers to catch you up to the events so far. So good.
With the release of Super Street Fighter IV rapidly approaching and the convenient timing of CES, Capcom has started its marketing blitz in earnest these past few days. The most recent trailer highlights the new features in the game, including new costumes, rival battles, and, most excitingly, new Ultra Combos.
I haven’t seen the full gamut of the new costumes, but there’s no way that you can argue that Mecha-Zangief is not the most awesome of the ones showcased. A close second is Shadaloo Cammy decked out in Vega’s costume (here at IBNttT we call Dictator by his true name).
One of the other great things about the trailer is the part showing the “ink” cutscenes that comprised the intro of the first game. The Juri vs. Chun Li fight looks like it’ll be interesting to watch.
The true spotlight goes to the new Ultra Combos. Knowing when to expect one Ultra from each character is hard enough, but now I’m gonna have to remember both UCs for everyone and try and figure out how to dodge them all. Most terrifying to me is Zangief’s air-Ultra, which will probably snag me many times, since I tend to jump to avoid his UC as is. Another bummer is Ken’s ability to have real range on his Ultra. I loved being able to just back away one character length and be safe from his shoryuken. Other trailers I’ve seen make it seem like players will have to declare which UC they’re using, so at least it won’t be too bad to judge what’s coming.
Shepard
I know what you’re all thinking. How can Grunt ever live up to the awesomeness that was Wrex? I think we’re going to have to accept that he’s just not going to be cool enough and leave it at that. Instead of having everyone’s favorite Krogan in my party, I’ll probably side with some of the other aliens, but maybe one of the humans will make the coolness cut this time. Who knows? I can’t wait until 26 January, I’m hurrying my replay on the PC to prepare for the end of this month.