SPOILER ALERT: This review may cover plot points that will spoil MGS3.
“Whoever wins, the battle does not end. The loser is set free from the battlefield, while the winner must remain there. And the survivor will live out his life as the warrior until the day he dies.”
-Big Boss to Solid Snake
The Story
Metal Gear’s story completely revolves around the subjects of loyalty and betrayal. From the absolute first game for the MGX all the way to Metal Gear Solid 3 Snake is always manipulated and even betrayed by the very people he has put his trust in. MGS 3 explores what is probably not the first betrayal in the MG canon, but the first important one. Kojima hops into his way-back machine to take us to 1964, the height of the Cold War. Our protagonist, the man who started it all, the man who will become Big Boss, the man who is the genetic father to Solid, Liquid, and Solidus, and the man who first takes the codename (Naked) Snake. It turns out that the Cuban Missile Crisis was not really averted at all by removing missiles from Turkey. No, it was a direct result of the US returning a valuable weapon’s scientist to the USSR. Well guess what, the US wants Sokolov back and so begins the Virtuous Mission.
Naked Snake is air dropped into the heart of the Soviet jungle and instructed to keep a low profile as he recovers Sokolov. On his support squad are Major Zero, the movie-loving Para-Medic, and last, we have Snake’s mentor, The Boss. If you’ve been reading this review at all, you can probably guess what happens to Snake as he begins his escape from Russia with Sokolov. The Boss betrays Snake, her team, the Cobra Unit, abducts Sokolov, and Snake is hurled off a bridge with a broken arm by The Boss where he is eventually recovered by US forces and taken home.
On their way out, the main antagonist, Colonel Volgin, nukes the former research facility that Sokolov was working at using missiles The Boss gave him as goodwill gifts, steals the Shagohad super weapon, and flees with Sokolov, the Cobra Unit, and Ocelot. Snake is debriefed by Major Zero a week later. Both Snake and the Major are in danger of being executed for treason. Khrushchev is not happy about the nuke going off and the US government does not believe that Snake was not involved with the defection of The Boss, his former mentor. Major Zero, Snake, and Para-Medic have one last chance: Snake must infiltrate Soviet Russia yet again, rescue Sokolov, destroy the Shagohad, kill Colonel Volgin, and, to prove his loyalty, kill The Boss. Because The Boss leads the elite Cobra Unit, the mission is given the name Snake Eater and the main game begins.
In many ways, this story is truly the masterpiece of MGS to date. Big Boss was a character born out of the 8-bit days, so his personality and his motivations seem very one-dimensional to anyone who remembers Metal Gear. Naked Snake’s (the future Big Boss) betrayal at the hands of The Boss is absolutely meant to parallel Solid Snakes betrayal at the hands of Big Boss and shows the unfortunate and inevitable chain of events that plagues every protagonist of Metal Gear games. Naked, Solid, even Raiden have all had to murder their mentors and masters as a final test to prove their worth. The final battle between Snake and The Boss gave me chills, I could not believe how well-acted and well-put together it was. MGS3′s ending is also amazing. You honestly have no soul if the end of this game, from at least the fight with The Boss onwards does not touch you in some way.
“I raised you. I loved you. I’ve given you weapons, taught you techniques, endowed you with knowledge. There is nothing more for me to give you. All that’s left for you to take is my life, by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny… The one who survives will inherit the title of Boss. And the one who inherits the title of Boss will face an existence of endless battle.”
-The Boss to Naked Snake
Gameplay
If you thought MGS2 had its gameplay down to a science, wait until you boot up Metal Gear Solid 3. The camera, I think, should be the first things we talk about. MGS and MGS2 featured fixed cameras that restricted your view to preset, dynamic camera angles (less dymanic, more static in MGS) that oftentimes concealed guards, but was assisted by the super-accurate radar, complete with vision cones. Well Metal Gear Solid 3 takes place in 1964. There are no nanomachines or soliton radars to show you where all the enemies are. You have sonar and a motion detector. One makes an audible beep, the other is only useful when enemies are moving. Both can also pick up wildlife. If you haven’t yet figured this out, MGS3 takes out a large degree of the guard stupidity where you would be able to tell exactly how far a guard could see based on his vision cone. It’s another added bit of realism that is quite difficult to get used to at first, but eventually really adds to the game as it starts to feel like less of a game.
On the topic of realism…Snake now has a stamina bar that determines how well he can aim, how long he can hang, and will, I believe, begin to drain his life bar if fully depleted. Stamina is recovered by eating the food scattered throughout the jungle, from snakes to frogs to mushrooms to flying squirrels and more. These animals can be shot dead (or knifed dead, exploded dead, punched dead, etc.) and stored in that way or tranquilized and stored in cages to keep fresh or even use as weapons (ie: throwing a poisonous snake at a guard to freak him out and/or poison him) Food can spoil and actually give Snake indigestion, which brings us to our next point. Snake’s health bar can be artificially depleted through injury. Bullet wounds, cuts and gashes, broken bones, poisonous animals, leeches, and indigestion can all afflict Snake and he must either repair his maladies in the CURE menu or you can also just save and quit and let time do the healing for you.
Even more controversial than the stamina meter is the camouflage system. At any given moment in time, Snake has a percentage bar in the top right corner telling the player how well Snake is blending in with his surroundings. High camo ratings means the enemy cannot see you, even if you are on the floor right in front of him. Of course, if he runs right up next to you and you’re not 100% camo-ed (which is impossible with included camo) you will be spotted. It doesn’t sound all that bad at first pass, but since camo options are handled in the pause menu, it amounts to a whole lot of pausing and unpausing just to swap face paints or camo suits. The new system does help add to the realism and make for smarter guards, but your willingness to suspend disbelief can be tested when, like I said, a guard is standing right next to you, but your forest colored pants are preventing him from seeing you.
The same basic weapons and accessories/items are included, but with a 1960s twist. There are no laser sights and there is no C4, but you get dynamite instead. Included is a new “Backpack” system, where Snake can only hold eight items and eight weapons accessible from the in-game menu, each with individual weights. The more weight he’s carrying at a given moment, the faster his stamina depletes. Items and weapons are swapped using an option in the pause menu.
Snake also still has the option to go through the entire game without specifically killing one human being through his own actions (mostly). As you all know, this is one of my favorite features of the Metal Gear series and it actually made me start GTA IV this week wondering if I could get by without killing anyone (you can’t).
One last word on the setting. MGS has typically had Snake infiltrating modern facilities and bases, not traipsing through the jungle, which I feel is a bit weaker of a locale. Hiding in the grass is cool and all, but I just love sneaking through futuristic settings instead of through the jungle, where I get bit by leeches and have to burn them off with a cigar. MGS4 should include a nice mix of both the more open jungle environments and the typical closed MGS locations, which should be a nice change of pace.
“Liquid and Solid hunted down Big Boss, trying to sever the tie that bound them to him. Unless you kill me and face your past, Jack, you will never escape. You’ll stay in the endless loop — your own double helix.”
-Solidus Snake to Raiden
Graphics
As mentioned before, MGS3 instead deals with a jungle setting, which means that we get a nice green, damp, jungle-y look. The color is a bit washed out on my PS3, but I’m wiling to forget that. The character models all look superb and only showed their last-gen limitations sparingly. This is one of the best looking games on the PS2 though, it’s not to be missed.
“You’re a soldier! Finish your mission! Prove your loyalty!”
Sound
Jungle sounds! Birds, frogs, snakes, etc. They all sound about right. The strength of MGS3 lies in its superb soundtrack. If you ever go to my last.fm page, you may have noticed that I very recently received about six CDs worth of Metal Gear Solid soundtracks, which I am loving to death. The music in this game continually wows me as I listen to it.
The voice acting in this game continues to hold up to the high levels of quality one would expect. Snake, still voiced by David Hayter, is still the man and his team is still funny, if not just a wee bit less interesting this time around. There are still funny moments though:
“Sigint: Uh, Snake… What are you doing?
Snake: I’m in a box.
Sigint: A cardboard box? Why are you…?
Snake: I dunno. I was just looking at it and I suddenly got this urge to get inside. No, not just an urge – more than that. It was my destiny to be here; in the box.
Sigint: Destiny…?
Snake: Yeah. And then when I put it on, I suddenly got this feeling of inner peace. I can’t put it into words. I feel… safe. Like this is where I was meant to be. Like I’d found the key to true happiness.
Sigint: …
Snake: Does any of that make sense?
Sigint: Not even a little.
Snake: You should come inside the box… Then you’ll know what I mean.
Sigint: Man, I don’t wanna know what you mean! Between you and Para-Medic, is everyone but me that is hooked up with the Major strange!?
Snake: …
Sigint: Yeah, well, anyway, I suppose even that dumbass box might make a decent disguise if you wear it inside a building.”
Overall
I’m still absolutely in love with the Metal Gear Solid series, even after three games. The characteristic humor is still there (when you die you get a message that fades into “Time Paradox.” this message can also be prompted by killing Ocelot, a character in the later (chronologically) MGS games), the gameplay is still 100% superb, and the stories all get better with each game. I’m starting to approach a bit of a bittersweet point with MGS4, since I’ve heard it’s the pinnacle of the series, but I don’t want it all to end. Should you play Metal Gear Solid 3? Absolutely.
“There’s only room for one Boss… and one Snake…”
So I was wandering through Best Buy last week, as I am want to do, and I noticed that Fall Out Boy released a new album: Live in Phoenix. Back in the day I used to hate live albums. The sound quality was always a bit diminished and the songs were slightly different, musically, with different tempos, lyrics, and sometimes flourishes. They lacked the studio polish and effects and just sounded raw. Then I started going to concerts. My first real one was Five Iron Frenzy’s Winners Never Quit tour, which was just amazing. I remember hearing “The Medley of Power Ballads and Bad Taste” live and being just totally blown away. If this type of thing could happen at a concert, then it’s possible that other live CDs could have more than just songs that were on studio albums. Live album love was born for me and, to this day, I treasure my live albums by Ben Folds, FIF, and other odd live recordings here or there.
Even so, I’m still wary of these live albums. I’ve been burned by mediocre live albums in the past (I had to hate them for a reason, right?), so when I saw the FOB CD, I mosied on over to Borders to listen to previews of the album tracks. The first bunch failed to impress, I didn’t recognize one track, so I skipped it (more on this mistake later), but the tail end of the album seemed to be really neat, so I headed back over to Best Buy and bought the much more reasonably priced Live at Phoenix.
Once I copied the disk to my Linux computer and booted up the CD I was pleasantly…disappointed. The album just doesn’t sound good at all. FOB is not a band that translates well to the live medium. There are some pretty sweet parts in the tail end of the album, after “Beat It,” but the rest is pretty ho-hum. Worse…it sounds awful through my computer’s speakers. The lead’s voice just doesn’t sound good. The CD is actually much better through headphones, strangely enough.
Supposedly the CD is a sound recording of a live concert, with the DVD included and all, but this is where things get strange. Track 9, “Beat It,” is a studio recording. The concert CD has decent pacing, you’re into it, and then you’re thrown into a bonus track. Wikipedia’s got “Beat It” as a track too, so maybe it was a music video and not live? In any case, “Beat It,” a cover of the Michael Jackson hit, is amazing! FOB is just perfect for this cover. The tail end of this album, from about “Beat It” onwards, is worth the purchase, but that means that more than half of the 15 track album is just mediocre.
My recommendation: Unless you’re a diehard FOB fan, pass it up. Definitely try to get “Beat It” on its own from either iTunes or Amazon or something, it’s a great cover.
I’ve had …And the Battle Begun by Rx Bandits for quite some time, but had yet to really give it some serious listens. Once I had, I found a really deep and awesome album that just floors me whenever I hear its standout tracks. This led me to check out their wikipedia page and realize they had a live album out. Now, my friend Boz has often cited the opinions of his friends that the Bandits are just too long-winded with instrumentals in their concert. I can totally get where they’re coming from, since they are a former ska-band-turned-progressive-rock, so ska fans might not know what to think of music that clearly features an amazing horn section, but is not like ska or reggae or anything they’ve ever heard, really. I lamented that the album, Live at Bonnaroo (an amazing venue, I may go this year), was only available at iTunes (I HATE DRM!), but I relented and purchased the album anyway. Let me just say that RxB is amazing live. I’m going to have to seriously pay attention to when they’re in town and attend a show.
There are so many good tracks on this album, there’s no point in going through and highlighting the ones that are great, cause I’d just end up writing all 11 track names in a sequential list. My recommendation, listen to the Bandit’s other CDs, namely The Resignation and …And the Battle Begun, and buy this album from iTunes if you like that other music.
SPOILER ALERT: This review may cover plot points that will spoil MGS2.
Metal Gear Solid 2: Sons of Liberty picks up several years after the first MGS. Snake is still retired from FOXHOUND, but he is a part of the anti-Metal Gear proliferation group Philanthropy with Otacon. Snake and Otacon actively collect intel and information on Metal Gears and release them throughout the world to keep the global balance of power even and it’s rumored that they even destroy some Metal Gear models outright. This is where you come in, as Snake in the “Tanker Chapter.” It’s also where the shit hits the fan. Snake’s mission is disrupted by the arrival of Ocelot Revolver, one of the bosses from MGS and a former member of FOXHOUND, only his hand has been re-attached…or has it? He periodically lapses into another voice and mental state where he sounds and acts like Liquid Snake, Solid Snake’s “brother” (they are both clones of Big Boss). As you might be able to guess, the routine mission becomes anything but. Ocelot steals the Metal Gear RAY, destroys the tanker, and sinks Solid Snake to the bottom of the ocean.
The “Plant Chapter” begins with an operative infiltrating aquatically, strangely familiar to Snake’s entrance in MGS. The scuba mask comes off…Who the heck is this guy? Why is Jack, codenamed Raiden, working with the Colonel from MGS? Who is he? What is going on at this water treatment plant where the President of the United States has been kidnapped? MGS2 succeeds on so many levels beyond MGS in its story, it’s hard to even quantify how much better it is. The story is far more epic, the plot twists way stranger, and the final outcome more surprising than ANYONE could have guessed. Many a critic has hated on what seems like a convoluted story, but a little concentration and patience for the long cutscenes reveals a game that does, in fact, make sense. MGS2 surpasses its ancestry in every way on this one.
Of particular note is, and this is way spoilerific, but also way awesome, occurs when the Colonel begins acting VERY erratically. I know about this plot point before I started playing it and it still gave the the proverbial willies. Be sure to watch the clip to get the full effect, but the Colonel, in typical MGS fashion, seriously breaks the fourth wall telling you to turn off the game, referencing the NES Metal Gear games, repeating lines from MGS, showing footage from other games, etc. This is all during a part of the game where Raiden has been stripped of his equipment and clothing, so he’s running around the base buck naked, holding his hands over his crotch. Consequently, he cannot perform any actions which would require him to not be covering his naughty bits.
After playing MGS2, I’ve concluded that third person, top-down cameras are what made the original MGS so damn hard to me. Being able to zoom in and fire in first person mode in MGS2 combined with the other camera tweaks makes for a MUCH smoother experience. Stealth is still absolutely the name of the game in MGS2 and the new camera system does its best to fully revitalize the old stealth system.
The guards are no longer fully restricted to their cones of vision, making them much less stupid. Guards now have radios and, once you are spotted, have to call in for support before the entire facility is on alert. This allows you to be spotted, run up to a guard, knock him out, and prevent his transmission. Unfortunately, if a guard even turns on his radio, knocking him out will still not keep you in the clear. A transmission will come through the walkie-talkie saying “What’s going on? Where are you? Send support to X location” and then the facility will be crawling with guards looking for you. On the plus side, knocking out the guard bought you some time to hide. On the downside…you’re gonna be stuck hiding from guards for somewhere around two to two and a half minutes. I usually spent this time not even paying attention to the game, doing something…anything else. I can understand the realism of an added state of alertness, but it’s still boring. In the end, I forgive them for trying to make it more realistic. I mean…what kind of facility is really gonna just be chill three minutes after some guard got knocked out or killed? It’s a miracle we even get that.
Other sweet guard behaviors: You can leave dirty magazines around to distract them. If they spot one, they’ll just chill out and read the magazine for a bit. Good for sneaking around a guard’s patrol route. Killing a guard is bad news, if another guard spots a guard corpse, he will immediately alert all guards, so what can you do? Kill a guard, stuff him in a locker. Insta-safe. This actually brings me to my next point: you don’t have to kill in MGS2.
For a mission that relied so heavily on stealth, MGS really had a lot of moments where you were forced to kill guards to progress. MGS2 dispenses with that notion by offering Snake and Raiden (more on Raiden later) a tranquilizer pistol and sniper rifle (for the sniping parts). Bosses no longer solely have health meters, they also have stamina meters that can be depleted with tranquilizer darts. It really adds another dimension to the game when you decide to play it as a pacifist (as I did…kind of…more on that later) and I thoroughly enjoyed that. It can also make the game really hard. There’s one particular boss battle where a lack of explosive force or automatic gunfire really handicaps you to the extreme.
As I said before, you have to play about 80% of the game as Raiden. He can do everything Snake can, but he’s just so uncool compared to Snake. If you reference that MGS4 teaser, you’ll spot the white-haired, delicate flower of a protagonist fighting with Snake for the main character role in MGS4. Hideo Kojima readily admits that Raiden was created to be a pretty boy just to appeal to female gamers, which is a bit obnoxious…I do understand his real rationale though, that Snake is a pro and to have to treat Snake as a rookie again wouldn’t make too much sense. I take offense to this many times in sequels where it doesn’t make sense that, say, Samus Aran, all-around bad ass, has forgotten how to use her blaster. It does also allow for a really sweet story that I’m sure Kojima was quite proud of himself for coming up with.
So if Raiden plays the same as Snake, what’s there to complain about? In the last hour of gameplay, you are randomly given a High-Frequency sword to tool around with. Swordsmanship is awkwardly assigned to the right analog stick, which basically results in me getting kicked in the face by anyone with a sword and kicked in the face and shot by anyone with a gun. You can magically block bullets with it, which is nice. You’re also able to flip the sword to use the dull edge to stun enemies, to continue your kill-less streak, but, and I suppose this is realistic, stabs are still killing blows and, worse still, Raiden doesn’t always turn the blade around when he brings it back in the opposite direction, resulting in the disembowelment of enemies on some of his random combo slashes. Imagine how peeved I was to end up with four kills at the end of the game because of this…
Holy cow. MGS and MGS2 are like night and day to each other. While MGS2 is not going to raise many eyebrows nowadays, I think it still looks stupendous. Textures were good, animations weren’t clunky or awkward, characters had moving lips and eyes…It’s really a very pretty game.
No accents on your team in this one, which is sad, but otherwise the sound is great. None of the music really stands out, but none of it annoys me either. I’d call it a success.
MGS2 is another one of those games that you absolutely must play if you consider yourself a connoisseur of video games. I’ve played tons of stealth missions in video games both older and younger than MGS2 and I cannot think of one that comes even close to this in getting it right. Having the option to completely NOT KILL ANYONE really makes MGS2 stand out for me (and becomes rather important for MGS3) for those times where I don’t want to just mindlessly kill and maim everyone I come across. The improvements over MGS push it into absolute must play status and I cannot recommend MGS2 (Substance, the remake of Sons of Liberty with added stuff) enough.
Enjoy this commercial for the Xbox version of MGS2: Substance
Last night I finally got around to completing the Japanese stealth tactical action game: Metal Gear Solid. You play as Solid Snake, a veteran of (at least) two prior missions completed for the U.S. Government as a part of the secret, black-ops organization FOXHOUND. You’re sent to Shadow Moses Island to save some hostages and investigate terrorist ability to launch the nuke they are threatening to launch. If they can launch, you must stop it.
Newcomers to the game will be slightly confused by the story, unless they either play Metal Gear and Metal Gear 2: Solid Snake or read plot synopses on wikipedia.org. Without some background, some of the concepts and people, like Outer Heaven and Big Boss, will not really make much sense.
Story is told either through in-engine cutscene or through codec conversations, which are radio transmissions between Solid Snake and his operations team. His team is populated by a team of operatives with hilariously stereotypical accents and names. Your game saving operative, Mei Ling, is, as you might guess, Chinese. So, like all Chinese people, she speaks with a light Chinese accent and often quotes Chinese proverbs and even some Western proverbs. Other highlights are the character with the British accent, Naomi Campbell, and the Russian nuclear proliferation specialist, Nastasha Romanenko.
Metal Gear Solid is a game explicitly focused on stealth (the full title is Tactical Espionage Action Metal Gear Solid) so gameplay revolves completely around not being spotted. On the lower difficulty levels, your HUD includes a radar that displays vision cones of security cameras and roaming guards. This comprises Normal mode. This is where you want to be, as guards will not be alerted to your presence and you can do wander as you please. Get spotted and the game will enter Alert mode. Guards will begin to converge upon your position, which is bad news. Solid Snake is bad ass, but he’s just a man and he’s not great at taking out multiple enemies at once. If you can manage to hide from the guards, you enter Evasion mode. A timer begins to countdown and if you manage to avoid being spotted again during that time, the guards will return to their posts.
The game encourages you to sneak and not kill. Gun reports will attract guards and bullets are surprisingly not great at killing soldiers in this game. There’s also the problem that, since this game is so old, you cannot shoot most of your weapons in first person mode, which makes it really hard to hit off-screen enemies. Snake also has tons of tactical gear like IR Goggles, Mine Detectors, Rations, and the ever-present (in MG games) cigarettes and cardboard box. What’s the cardboard box for? Snake can hide underneath the cardboard box to trick guards. Guards walk up, spot the box, go “What’s that?”, notice it’s a box and say “Just a box,” and turn around and resume their patrol. That’s unless you’re in their patrol path or the game is in Evasion or Alert mode. They will shoot the box or lift up the box if you get yourself in that type of trouble and the game will enter alert mode.
It all meshes really well, but the game is seriously hurt by how dated it feels in modern gameplay context. As I mentioned before, you cannot fire most weapons in first-person mode. Every guard on base instantly knows where you are once you are spotted. Guards are actually pretty stupid. If you’re standing right outside their vision cone, they literally cannot spot you. All of these issues were fixed once MGS2 came out for the PS2, but the point is that you have to forgive this game for being so old at times.
Everything does fit well together and it does play really well. Even on the Normal difficulty level, you will have a challenge as a new player as you get used to sneaking around and learn the boss fights and gaming conventions that have become regular staples to the Metal Gear universe.
Not much to say here, the game is old. Cut scenes have no lip syncing, character models are very blocky and polygonal, textures are blurry and terrible, and the particle effects, like explosions and snow, don’t look integrated with the game. I do have it on good authority from my roommate Min that this game did look superb for its time, but do understand that if you play today, you will not find this game pretty.
I’m not a huge audiophile when it comes to games, so all I have to say about the sound in MGS is that I have no complaints with it. The voice acting sounds natural, the accents are kind of funny, the dialogue (which I should have mentioned in story) is funny, the guns sound good enough, and the famous codec and alert sounds are there.
This is my first review, so allow me to explain my super complex review process. Tons of reviewers I’ve listened to or read find themselves feeling tethered by the review number process or even the letter grade method that 1UP has adopted. They all want to just say “play this game” or “don’t play this game.” Since I’m not employed by a website and I can have rogue blogger status, that’s all I’m gonna do with my reviews of any type. So…Metal Gear Solid is a great game with a compelling story, great character interaction and humor, and challenging, original gameplay. To top it all off, Metal Gear Solid is one of the defining franchises of the modern video game era. From that perspective, it’s just a game that you have to play. I heartily recommend it.
Enjoy some trademark Kojima humor from his teaser announcing MGS4: