One of the first major features on this blog was a Villains of Final Fantasy series that ran for 13 weeks covering the main enemies of every numbered Final Fantasy game from I to XII including X-2. With Final Fantasy XIII launching in the states in just over a month, I figured it’s high time to give some recognition to the teams who are actually responsible for bringing those villains to justice and saving the world. I bring you the Heroes of Final Fantasy.
Not to kill the momentum of this first iteration of the series, but the first Final Fantasy was too traditional RPG to actually have any characters. Instead you just pick classes and name your four characters and that’s that. I’ll do something a little different (how can it be different when it’s the first time?) this week and just show all of the classes that comprise the Four Warriors of Light.
Warrior
A generic, beefy tank class who relies on expensive equipment to be effective. The Warrior is not exciting, but it’s not his job to be. Surprisingly enough, this boring dude was selected as the representative for Dissidia. My guess: they had an unused 3D model of him floating around and decided to finally put it to use.
Monk
Known as Black Belt in the original translation to avoid religious connotations, the monk fights with his fists and wears light to no armor.
Thief
Surprisingly unable to steal anything in this first iteration of the series, the Thief’s main skill is being able to run away easily and reliably. He also has high agility.
Black Mage
With an iconic design that has held from Final Fantasy I all the way to throwbacks in modern iterations, the Black Mage casts black magic, AKA offensive spells.
White Mage
Another design that has remained relatively unchanged, the White Mage and his/her iconic white robe casts white magic, which is mostly curative, but also holy.
Red Mage
A jack-of-all-mages class that can cast white and black magic spells, but specializes in neither. The top level spells are unavailable to him, but he is versatile.
Coolness:
Lame. These guys are all ciphers. No personality, no motivation, and no story. My pet rock has more personality.
1/10
Hero Quotient:
Saving the world is kind of the status quo for these heroic parties, so they won’t be getting bonus points for that. Eliminating the guardians of all the elements and deciphering the nonsensical plot centered around a time paradox does earn them some bonus points in their score.
3/10
As a bonus, you can check out Brian Clevinger’s webcomic, 8-Bit Theater, to see the personalities that he feels these heroes should have.
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