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Embedded Reporter: Retro-Hard
October 6th, 2008 by Dan

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Mega Man 9 is HARD.

People say, “That’s the idea. It’s supposed to be Retro like the days when games were tough.” Let me tell you a secret about the old Mega Man games: they were NOT this hard. Aside from Quick Man (the magma plumes were mad cheap), I could more or less reliably kill almost all of the Mega Man 2 bosses. At this point, I’ve still only killed Galaxy Man and Concrete Man. Funny thing about that is that both of those Robot Masters are more or less the easiest in the game. As hard as maybe this video looks, this is an easy stage.

The real point I’m trying to make here is that while MM has always been hard, it was never as insidiously hard as this game is. There are enemies who jump up specifically over gaps, as you see, enemies who pop out of nowhere to grab you and drag you into spikes, and tough enemies with hard pattern recognition required to defeat them. It’s abuse to play, but it’s so fun.

Related posts:

  1. Big N, M$, Sony: Mega Man 9
  2. Game Overview E3: Now That’s Dedication
  3. Civ IV PBEM [Game Overview]
  4. Game Overview Editorial: Difficulty in Video Games
  5. Game Overview: 8-Bit All-Stars


2 Responses  
Eric writes:
October 9th, 2008 at 6:10

Wow, that music really brought me back. That, and the the technique of walk-jumping through a level so that you could blast as many of them as possible. Looks like I probably wouldn’t find this too much fun as I could just barely ever get to the dragon on the way to Dr Wily.

Dan writes:
October 9th, 2008 at 8:04

It’s surprisingly addictive and the music kicks so much ass it’s ridiculous. Good. Times.

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