The game they were mentioning in the podcast was Gears of War 2. I agree with that being kind of cool, but at the same time, we were all trying to really push ourselves and play the most challenging version of the game. Even if Simon had more experience, I still don’t think we would have been able to make it through the whole campaign on expert, it’s just too hard.
The game is $60 on xbox, $50 on PC, but it’s not as short as it seems. There may only be four campaigns, but you’d be missing the point if you thought that was all it had to offer.
Valve has gone on and on (and so did 1UP Yours) about the AI Director being an integral part of the game experience. Sure, there are only 4 campaigns (five maps each, so twenty levels), but no two playthroughs are identical. Item locations, zombie placement, even boss zombie placement is all set by the AI Director who analyzes current player healths, ammo levels, difficulty level, and how well you’ve been doing so far, ensuring a dynamic playback experience.
Also worth mentioning is that even just playing the first campaign, No Mercy, I’ve found myself thoroughly enthralled by a game and feel its $50 price tag is well warranted. If this was all that was there, I would play it ad infinitum (not literally, other games will pop up soon), but it’s not. Three more campaigns whose length will be extended by my refusal to play below Advanced and strong desire to conquer each on Expert (achievement points are great motivators) and a mode I haven’t even talked about will extend this.
That mode: Versus Mode. In versus mode you have two teams of four. Four are the survivors, four are the mutated infected. The object is for the survivors to do just what they do in the single-player cmapaign, only this time they’re being dogged by actual players instead of the AI. The players will be respawned on a timer and are able to antagonize the surivors using coordinated attacks. I’ve yet to play it, but it looks promising.
I think it’s more than worth $50, but I’ve heard some complaints from reviewers about it. My guess is that they were playing on Normal or Easy to try and get through as fast as possible for the review, giving a total playtime somewhere near three or four hours. I’d love to see all those editors and reviewers try that on Expert. Without some serious experience, that’s not possible.
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