Exploring Sound in Super Mario Bros for the Nintendo Entertainment System (NES)

Hey, Eric again. (Don’t worry, I’m not taking over Dan’s blog….yet) Dan’s comment in yesterday’s video (You Never Forget your First Time #1) made me want to explore the unique way that the NES produced sound for its iconic game, Super Mario Bros. Thanks to emulation we’re able to listen to the sound from different chips and see just how it works together to make a song.

Comments

One response to “Exploring Sound in Super Mario Bros for the Nintendo Entertainment System (NES)”

  1. Dan Avatar

    From an ECE standpoint this was pretty fascinating to look at how they made due with the varying chips to fill out sound, compensate for limited resources, and still score everything. Very neat.

    Can’t wait to see you do this again on a SNES game or something way more complicated.

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