Video Games of 2013 [GO]

Chifles
This is where a lot of the magic happened this year.

Writing this list each year is one of my favorite things to do at the end of the year. It forces some perspective on what I played and coheres my thoughts on the experiences this year. I spent less time with video games this year, to the tune of 19 fewer games played. 2013 heralded a shift toward portable games for me thanks to a rapidly maturing 3DS library and a nice, new phone.

JANUARY

Zero Escape: Virtue’s Last Reward – If you thought 999 had the coolest story in video games, you’ve clearly never gotten around to spending enough time with VLR. The advantage of being a one-system game gives 999 a slight advantage in its huge twist moment, but VLR‘s meditations on quantum theory and its further exploration of the morphic resonance forces tons of interesting thought experiments. It’s a narrative gut punch that unravels with a brilliant pace.

The Cave – Ron Gilbert made himself a neat, interesting meditation on obsession and enlightenment, except he also mad ea game with ridiculous padding that required too much repetition of the same puzzles. It’s funny, but, sadly, I wasn’t ever able to motivate myself to go for all the endings.

FEBRUARY

Professional Baseball Spirits 2013 – I absolutely love these games, but I don’t know if I should keep getting them for a few years. I just don’t have the time to finish whole seasons any more. Maybe I should just get the last PS3 one and wait a while for the PS4 ones to get good?

Fire Emblem: Awakening – Allowing players to grind for levels was a weird decision. I think I got too distracted with grinding and lost momentum and motivation to finish the game. Still got a ways to go…It’s a strong SRPG, but I’m so distracted with other portable games that I haven’t gone back to it yet.

MARCH

Tomb Raider – Remember when I beat this game on my channel? It was pretty good. I didn’t have high expectations for Tomb Raider remade to be Uncharted, but it actually held its own pretty well. If it had a better handle on its narrative it might have ended up one of the best games of this year, but you just can’t hide significant story details in found audio or text logs…

Sim City – What a shitshow. Seriously. EA really dropped the ball on this one with the overloaded servers and poor handling of their PR. To top it off, city simulation managed to feel simpler and less deep than Sim City 3000 which, I’ll remind you, was released about 14 years ago…

Bioshock Infinite – Remember how I said that audio logs are stupid? That’s the bread and butter of this series and it’s overdone. The shooting lacked a little impact, but the skyhook was pretty fun. Supposedly this game has a cool ending and a neat story, but I’ve had trouble motivating myself to come back to this to finish my series on it.

Dead Space 3 – Played this all the way through with David. Co-op = fun and awesome. Game itself…not so much. Just a laughably bad story, but we had a good time playing it together.

Harmoknight – Tiny little rhythm game by Game Freak. I ended up not loving the timing of the button presses, but I did like the relaxed plot and creative arrangements.

APRIL

Digital: A Love Story – I don’t really remember why I ended up deciding to explore Christine Love’s oeuvre, but the fact that her first two larger releases were free probably contributed. Digital covers a time period that is slightly before my internet days (one where BBS was king) and the love story is, ultimately, not quite convincing enough, but it was interesting and it tangentially ties into Analogue

don’t take it personally, babe, it just ain’t your story – I rant to all kinds of people about how privacy in the modern era is an illusion. don’t take it personally goes and makes the argument for me. It also highlights how those of us in charge and legislating now still don’t really get it (and probably never will). Never have I seen a game do a better job at illustrating the generational gap and give both fairly substantial and even weight. The only thing I didn’t like was the kind of gross romance subplot…

Poker Night 2 – Remember the first Poker Night? It’s a little more advanced than that, but I like Ash and CL4P-TP less…

Monaco: What’s Yours is Mine – There was a fantastic couple of days where Min, David, and I just rocked most of the Monaco campaign and its prestige mode. Man, what a ridiculously fun co-op game. Especially with the way that David plays with his burrowing through every wall…

MAY

Rayman Legends – Better than Origins in some ways. Murfy is interesting too, but I have yet to play a level as cool as the treasure chase levels…

JUNE

Animal Crossing: New Leaf – Slow and leisurely. The feel-good, laid back game of the year. Animal Crossing might be low on action, but it’s so overwhelmingly nice and welcoming that it feels like the kind of world I’d want to live in. It’s just too bad that the guilt factor of being away for too long keeps me away.

The Last of Us – Yet another game I played to completion on my challenge. The chief problem with The Last of Us is that it’s just not fun to play. There’s nothing fun about the ugly violence committed by and against Joel and Ellie. It’s a brutal, depressing game that beats you down and ends with an unreasonably selfish decision that makes for a uniquely interesting ending and experience.

Professor Layton and the Unwound Future – Didn’t quite finish this one. It’s more Layton. There’s nothing wrong with that, but it’s not gonna set anything on fire with its innovative ways.

JULY

Analogue: A Hate Story – The summer sale allowed me to finally pick up a game I’d heard such intriguing things about. Like Christine Love’s other games, Analogue is about a spaceship society that went kind of…weird. It was heavily modeled on an Joseon society that actually existed and it was a little horrifying. The way it all plays out is a little voyeuristic, but also super interesting and fun. I can’t wait to play Hate Plus to learn how the ship developed in this way.

Shin Megami Tensei IV – This is not Persona. That’s not necessarily a bad thing, but it’s odd that the two don’t borrow from each other a whole lot more. SMT IV still does things that feel so old-fashioned while Persona feels so progressive and fun. Definitely the best old-school JRPG that I’ve played in a while.

Evoland – It’s all kind of a joke, really, and not a very fun one, unfortunately.

Thomas Was Alone – You play as these little shapes! They’re so cute! There’s a really fun story! British accents!

AUGUST

Pikmin 3 – I was surprised by how much I loved this game. Allowing the player to split attention between three avatars was a brilliant move for efficient play. I’m more surprised that I haven’t yet gone back to finish it because it’s ridiculously fun.

Rogue Legacy – Sharp, tight controls. Super fun conceit with the progression of heirs. Go play it. It’s the Metroidvania/Roguelike-like of the year.

Papers, Please – Have you ever wanted to run a depressing, Soviet-style border checkpoint? Yeah…that’s this. It sounds dreary and boring and it kind of is, but that’s the secret genius of the game. The mundane tasks infect your morality and you actually start trying to game the system in a lot of insidious and awful ways. It’s kind of gross, but also very powerful.

SEPTEMBER

Didn’t start any new games in Sept!

OCTOBER

Plants vs. Zombies 2 – I don’t like playing this on my phone. It’s a silly complaint, but the game just isn’t good on that small a space. I’ll come back to it on PC.

Pokemon Y – The revolution we were all waiting for. 3D pokemon is awesome. Less awesome: the still asinine/mediocre story. I just wish Nintendo would step up the level of interest in the story if they are going to continue to try to force more and more complicated stories on the games. Other than that, the perfect pokemon evolution. Seriously awesome.

Phoenix Wright: Ace Attorney – Dual Destinies – So it’s not the best Ace Attorney game out there. It’s lacking the influence of Shu Takami and that has a bigger impact than I would have expected. The game is more anime-y, if that makes sense, and a little less cohesive, but it’s still the best ridiculous, non-real world law simulator out there. Good times.

Hometown Story – Not good times. It’s by the Harvest Moon guy, but it feels half done and not too put together. I only gave it an hour, but I didn’t like what I played so far.

NOVEMBER

Ridiculous Fishing – Avoid the fish on the way down, hit them on the way up. Slick Disasterpeace music, neat art design, a weird story. Pretty fun way to kill time on your phone.

The Legend of Zelda: A Link Between Worlds – The music in this game is so…good. It’s a must to play this with headphones. The way the game handles the 3D graphics is also super fresh and vital. I wish I’d played more, but I’m saving it for after Pokemon and Phoenix Wright.

Super Mario 3D World – The most brilliant execution of game mechanics released this year. That final boss…holy cow! It’s even fun for four players, unlike some of the NSMB games. Perfection. Get a Wii U and play it.

XCOM: Enemy Within – You’d think that the new additions would be incremental and not all that game-changing, but the MEC stuff and the difficulty curve tweaks for Classic have made this game way different and way tougher, but also…more fun. Those robot suits are badass.

DECEMBER

Super Mario 3D Land3D World made me insanely curious about Land, another game people rave about. Holy eff. The way the system makes use of its 3D engine is super cool. This game is so full of brilliant platforming that feels more rewarding than anything else. It’s less ambitious than 3D World by necessity, but this game (so far) is just a wee bit better realized on its platform.

NES Remix – Less fun than I was hoping it would be. Making it more Wario-esque would have been better, I think. Still kind of neat and only $15.

Project X Zone – I think I’d need a little more time to have a definitive verdict on this, but it’s reasonably fun. I just want to play as Rockman. Right now.

The Walking Dead 400 Days – Five (very) short stories. Five (very) smartly told stories. I really do love how the vignettes say something about each person in the camp and about each person who plays the game. I only wish they hadn’t tied an achievement to the Paper, Rock, Scissors part.

The Walking Dead Season 2 – Just as polished and well put together as S1, in my opinion. I have no idea why some people haven’t liked the first episode as much. It’s tragic and brutal and just as insane.

Risk of Rain – Played a few rounds with Min and Lee. Brilliant co-op, but it feels just a touch half-done in its menus and interface. Worth continuing to investigate in 2014.

Comments

2 responses to “Video Games of 2013 [GO]”

  1. Eric Mesa Avatar

    I know this is a weird and (probably) unfair opinion to have, but given your love of video games and how many you tend to play, it feels – to me – that it means a lot more when you don’t finish a game. As you’ve maybe noticed monthly, and will see with tomorrow’s 2013/GOTY post, there are a few games I abandoned. For the most part it just has to do with the fact that the way I partition my free time – I tend to prefer games I can jump in and out of. So I can end up just getting so far away from games that I lose the story momentum. But you seemed to have a large proportion of games that you didn’t finish relative to your love of games that it just makes me feel they must have really not have been your cup of tea for you to not even finish them. Especially since there are quite a few you did finish which you proclaimed to not like.

    I think after reading this post, I’m most excited to try Christine Love’s stuff.

    1. Dan Avatar

      It means something for me not to finish a game, but it also might have something to do with the platform and how much time I have t for that style of game.

      I just don’t have time for non-portable single player games, especially during baseball season.

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